#ifndef __GameOverUI__
#define __GameOverUI__

#include "IDialog.h"

class GameOverUI : public IDialog<Layer>
{
public:
    GameOverUI();
    virtual ~GameOverUI();
    CREATE_FUNC(GameOverUI);

protected:
    virtual const char* csbName() const {return "ui/GameOver.csb";}
	virtual void onUILoaded();
	
private:
    Button* m_click;
    Button* m_close;
    Button* m_detail;
    Button* m_replay;
    Sprite* m_spUser[3];
    Sprite* m_spUserFlag[3];
    Sprite* m_spUserHead[3];
};

#endif 

